PX to Percent Converter

A tool that converts PX to Percent for a specific breakpoint, helping to measure pixels accurately.

Rounding precision (max 15):

PX to Percent Conversion Table

This table shows px to % values assuming a base size of 1000px. Use the converter above for more conversions.

Pixels (px) Percent (%)
1px0.1%
2px0.2%
3px0.3%
5px0.5%
8px0.8%
10px1%
12px1.2%
14px1.4%
15px1.5%
16px1.6%
18px1.8%
20px2%
22px2.2%
24px2.4%
30px3%
32px3.2%
34px3.4%
35px3.5%
38px3.8%
40px4%
42px4.2%
45px4.5%
48px4.8%
50px5%
52px5.2%
55px5.5%
60px6%
64px6.4%
70px7%
72px7.2%
75px7.5%
78px7.8%
80px8%
82px8.2%
85px8.5%
88px8.8%
90px9%
92px9.2%
95px9.5%
100px10%

How to Convert PX to Percent?

To convert px to percent, you need to know the base size you're working with (like the width of a container). Then, use the formula:
Percent = (px ÷ Base) × 100

For example, if your container is 1000px wide and you want to convert 200px:
(200 ÷ 1000) × 100 = 20%

What is the PX to Percent Formula?

The formula for converting PX to Percent is:
Percent = (PX / Container Size) × 100

For example, if the container width is 1000px, then:
Percent = (200 / 1000) × 100 = 20%

Why Convert PX to Percent?

Percent is relative to the parent or container size, making it easier to create flexible layouts that adapt to different screen sizes. Converting PX to Percent helps ensure responsiveness and maintain consistent proportions across devices.

Why Use Percent Over PX?

  • Flexibility: Percent values are relative to the parent container, allowing layouts to adjust fluidly with screen size changes.
  • Responsiveness: Using percent units helps create designs that adapt better to various screen sizes, making it ideal for responsive web design.
  • Scalability: Percent-based elements scale naturally with their container, improving design scalability across different resolutions.
  • Consistency: Percent units maintain proportional spacing and sizing throughout a layout, supporting visual harmony.
  • Control: Percent gives more control when designing fluid grids or layouts that need to grow or shrink with the viewport.